Wieder ist ein Monat um und Evil Hat hat eine neue Fate Abenteuerwelt am Start. Sie ist hier mit dem üblichen Pay What You Want Modell zum Download bereit gestellt worden.

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Your kingdom is on the brink of war. A tournament has been arranged to celebrate your monarch’s birthday, and envoys from the enemy kingdom will be attending the festivities. As if the situation isn’t stressful enough, strange lights are seen in the sky, and a terrifying alien invasion begins.

Gather your fellow knights to battle with little green men and fire trebuchets on acid-filled insect creatures. Can the rival kingdoms put aside their problems and work together, or will one side use the chaos of the situation to their own advantage? Find out in this Fate World of Adventure by Richard Bellingham.

Knights of Invasion uses Fate Core to play. This 54-page supplement includes:

  • A unique mix of epic fantasy and science fiction elements.
  • Options for mini-campaign, one-shot convention, and campaign play, each customized for repeat play.
  • A toolkit for using knights in Fate, including system elements for retainers, knightly codes, armor and weaponry, and more.
  • Rules for siege engines and tournament battles.
  • A simple alien creation system with enough choices to fuel multiple alien races without repeating attributes.

Knights of Invasion.
Follow the code.
Protect your liege.

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening

 

Knights-of-invasion.sample

Der Beitrag Knights Of The Invasion erschien zuerst auf FateRpg.de.

Eben noch in der Apotheke Entwicklung, jetzt auf der Show-Bühne! Deep Dark Blue ist seit gerade eben via Drive Thru mit dem üblichen Pay What You Want Modell zum Download bereit gestellt worden.

Wer an Blue Planet, LodlanD, Polaris denkt, ist im richtigen Fahrwasser und bekommt nun einen Fate-Aussenborder dafür.

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Adventure awaits between the devil and the deep blue sea…

In the near future, when most of the Earth’s land has been stripped of its resources, an intrepid few look to the depths of the oceans for energy and precious metals.

This new frontier carries as many dangers as it does opportunities, including the crushing pressure, colossal squids, and ruthless tactics of your rivals at Quest, Inc. Even your own ship will betray you if you let your energy or oxygen dwindle, threatening your navigation systems, lights, engine, and life support itself.

Survive the depths in Deep Dark Blue, a new Fate World of Adventure by Lore Graham and Mike Olson.

Deep Dark Blue requires Fate Core to play. This 52-page supplement contains:

  • A crew-based character creation system to help create a cohesive and balanced group
  • A new teamwork track to represent the effects of stress on group dynamics
  • Submarine rules for deep sea exploration, combat, and damage
  • A ship-specific condition system—like consequences, but with specific effects and duration
  • A short introductory adventure—The Rescue of Dr. Williams

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.

Der Beitrag Deep Dark Blue steht zum Download bereit! erschien zuerst auf FateRpg.de.

Fred Hicks hat soeben das Cover für die kommende Fate Abenteuerwelt: Deep Dark Blue – Adventure in the Benthic Fronthier vorgestellt.

Wer an Blue Planet, LodlanD, Polaris denkt, ist im richtigen Fahrwasser und bekommt nun einen Fate-Aussenborder dafür.

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Deep Dark Blue (by Lore Graham & Mike Olson): In the near future, when most of the Earth’s land has been stripped of its resources, an intrepid few look to the depths of the oceans for energy and precious metals. This new frontier carries as many dangers as it does opportunities, including the crushing pressure, colossal squids, and ruthless tactics of Quest, Inc. Even your own ship will betray you if you let your energy or oxygen dwindle, threatening your navigation systems, lights, engine, and life support itself. How far down are you willing to go?

Der Beitrag Deep Dark Blue erschien zuerst auf FateRpg.de.

Ein neues Patreon Projekt, abseits der Fate World of Adventures von Evil Hat und dem Fate Codex von Magpie Games buhlt um die Gunst der Fate Jünger. Eigentlich um die Gunst der Rollenspieler im Allgemeinen. Encoded Designs haben es sich zur Aufgabe gemacht mit The Character Cache eine Sammlung von Charakteren zu erschaffen die als Spielercharaktere oder NSC eingesetzt werden könnten. Die Systemneutralen Charakterbeschreibungen mit Hintergundgeschichte und allem pipapo werden von Matt Morrow illustriert und bekommen je nach Milestone Goal auch aufwändigere Illustrationen verpasst.

Der Beitrag Encoded Designs Character Cache Patreon Projekt erschien zuerst auf FateRpg.de.

Evil Hat veröffentlicht in beachtlicher Schlagzahl über das verlagseigene Patreon-Project Spielmaterial in Hülle und Fülle. Dabei mixen Sie nicht nur immer wieder interessante Genre sondern zeigen fast immer wie man mit Fate regelmechanisch umgehen kann. Diesmal ist es ein Fate Core Regelansatz ohne Fertigkeiten. The Three Rocketeers entführt uns in eine Pulp-Sci-Fi-Version der Drei Musketiere. Dank des angesprochenen Patreon-Modelles bekommt jederman das Setting als Bezahl-soviel-du-willst-Option via DriveThru.

Wer also Musketiere in Space spielen möchte sollte zuschlagen und vielleicht auch den ein oder anderen € investieren.

 

Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria in this Fate World of Adventure by PK Sullivan! The Queen’s enemies may have disbanded the Rocketeers, but duty cannot be set aside so easily.

A deadly cabal of nobles and clergy threaten to usurp Her Majesty Queen Marie-Hélène’s throne and hand Gallia over to Pope Regulus IV, and the Rocketeers now work from the shadows to protect the queen from threats both foreign and domestic. Foreign spies and papal agents lurk in every shadow as the trap draws ever closer.

A laser-sharp blade and even sharper wits will serve you well as interstellar powers play the game of puppets and shadows. The fate of the crown is in your hands.

The Three Rocketeers requires Fate Coreto play. This 40-page supplement includes:

  • Rules for no-skill Fate, where aspects provide roll bonuses without invocation
  • Categorized aspect creation to help players create their characters quickly and get the most out of their invocations
  • A simple system to build flashy customized swordplay stunts
  • Conspiracy creation guidelines that integrate aspects and approaches to help direct the story
  • Ready-made characters based on the characters of Alexandre Dumas
  • A sample adventure: Battle for the Gallian Throne

The Three Rocketeers: All for one and one for all!

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 

Der Beitrag The Three Rocketeers • A World of Adventure for Fate Core erschien zuerst auf FateRpg.de.

Ein neuer Monat, eine neue World of Adventure…   ?

Frontier Spirit.

In the far reaches of the galaxy, only the strongest survive.

  FrontierSpirit
Despite its long history, the Commonwealth has only civilized a fraction of the galaxy. Life on an undeveloped colony world is hard. The problems are never-ending: pirate raids, corporate claim-jumpers, outlaw settlers, unpredictable weather…and an alien spirit world unused to coexisting with sentient creatures.
Natural disasters, storms, subsistence, and even basic survival are all much harder when the world really is out to get you. Can your colony survive? Find out Frontier Spirit, a Fate World of Adventure from Nick Pilon.
Frontier Spirit requires Fate Core to play. This 43-page supplement includes:
  • A simple aspect system that specifically ties each character to the world and genre of the game
  • Rituals and space opera technology as stunts—ideas on how to add rituals to your game to extraordinary effect, and how to simply integrate future tech by way of stunt mechanics
  • System ideas to create spirit entities that interact with the physical world
  • A variety of characters and locations to get you started in the world of Thompson’s Turn and the community of Aribeth Plateau in particular
  • A stand-alone adventure set in Aribeth Plateau
The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 
Beziehbar über DriveThruRPG

Der Beitrag Fate World Of Adventure: Frontier Spirit erschien zuerst auf FateRpg.de.

Es ist einfach unglaublich mit welcher Geschwindigkeit Evil Hat ihre World of Adventures rausfeuern. Ich sitze noch grinsend über Masters of Umdaar da trudelt schon die nächste Welt ein. Ein monsterfieses Pensum sollte man diese Welten übersetzen…

Our universe is on the verge of a catastrophic collision.
slipShadowy invaders from other worlds have begun to slip into the dark places in ours. The result? Night terrors, disappearances, deaths, and worse. Most people try to hide their heads in the sand, but members of the group known as Vigilance stand between our world and the darkness outside.
In Slip by Chris Caporaso, play a Vigilance member afflicted with strange powers linked to the convergence of worlds, or even a determined mundane. Knowledge is your only weapon.
Slip requires Fate Core to play. This 47-page supplement includes:
  • Simple rules for integrating psychic powers into character high concepts
  • Ideas on how to use campaign aspects to gradually reveal within game secrets over the course of a campaign
  • A basic structure to use when building an apocalypse campaign
  • Complete background for characters, organizations, and adventure ideas to get you quickly started within the world of Slip
  • A full adventure: The Sea From Beyond
Arm yourselves; stop the incursion, and try not to Slip.

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.

Der Beitrag Fate World of Adventure: Slip erschien zuerst auf FateRpg.de.

Masters of the Universe Fate

Die nächste „World of Adventure “ von Evil Hat ist gestern erschienen.

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Rise up against the Masters of Umdaar!

Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lotsand lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.

Masters of Umdaar requires Fate Accelerated Edition to play. This 51-page supplement includes:

  • A randomized Fate dice system to create a wide variety of sci-fi/fantasy characters like robots, mutants, talking animals, and more
  • Character class breakdowns based on Fate Accelerated approaches, with a wide variety of options
  • New rules for cliffhangers—a new form of obstacle to overcome—with rules that encourage the use of different approaches
  • A variety of tools to easily populate your adventures, including a beast generator, trap guidelines, and sample artifacts
  • A sample adventure—The Starblades of Su’ul—as well as seeds for further adventures

Der Beitrag Fate World of Adventure: Masters of Umdaar erschien zuerst auf FateRpg.de.

Es ist schon der Hammer mit welcher Geschwindigkeit Evil Hat über das Patreon Projekt Hintergundwelten für Fate Core und Fate Accelerated (auf Deutsch als Turbo Fate veröffentlicht) raushauen. Heute ist Nest erscheinen:

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.

But now the realm you once protected is under attack.  You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real.

Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth.

Nest requires Fate Core to play. This 56-page supplement includes:

  • Location seeds for the various kingdoms of Nest
  • A variety of fantasy themes to explore: epic adventure, steampunk marvels, talking animals, and riddles and puzzles
  • Simple rules for the creation of talismans, and some sample talismans to get you started
  • A milestone system to allow characters to advance (or regress) during game play
  • A sample adventure—Call to Adventure: The Threshing Stone

Magic never dies. It is only forgotten.

Der Beitrag Fate World of Adventure: Nest erschien zuerst auf FateRpg.de.

Das Patreon Projekt von Evil Hat ist mehr als produktiv. In der Vergangenheit haben uns die Hüte hochkarätige und interessante Settings für das Rollenspiel Fate beschert. Nicht nur das die Konstellation der jeweiligen Welt interessant ist es werden zudem oft Regeln beschrieben die zeigen was man mit Fate alles treiben kann. Nun steht eine weitere Fate World of Adventure, nämlich Gods and Monsters zum Download bereit. Solltest du kein Patron sein und die Aktion schon im Vorfeld unterstützen kannst via Drive Thru dir das Setting besorgen.

GODS and MONSTERS

The world is young and majestic, and humans eke out a living and dream of civilization.

But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to monster.

Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control in this Fate World of Adventure by Chris Longhurst.

Gods and Monsters requires Fate Core or Fate Accelerated to play. This 50-page supplement contains:

  • A new campaign structure that separates play into tales, allowing for gameplay to affect the world at large
  • World creation ideas, with basic structures for sub-regions and communities
  • Character creation systems for gods, including divine mantles, intention, and epic stunts
  • A sliding scale of opposing approaches allows characters to change during gameplay
  • A variety of introductory tales to get you started

Gods and Monsters. What will your legacy be?

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 

Ich bin vor allem auf die nächste Ausgabe gespannt:

Masters of Umdaar (by Dave Joria): Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. „Masters“ is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, Thundercats, and many more!

Der Beitrag Fate World of Adventure: Gods and Monsters erschien zuerst auf FateRpg.de.