Fred Hicks spendiert eine Vorschau auf ein paar fertige Illustrationen aus der Feder von Kurt Kommodo die er für das kommende Regelwerk zeichnet. Keine schlechte Investition wie ich finde hat der Kickstarter doch unter anderem den Grund die Illustrationen für das Buch zu finanzieren.

Der Beitrag Fate Core Vorschau der Illustrationen erschien zuerst auf FateRpg.de.

Oha, die KW1 2013 ist schon fast wieder rum … Gesteht ihr mir da noch einen Jahreswechsel-Blogpost zu? Ich fass mich auch kurz, versprochen … Naja, mal sehen, vielleicht wird’s auch etwas mehr. Denn zumindest war das letzte Jahr recht vollgepackt mit erwähnenswerten Ereignissen. Wohingegen ich relativ Vorsätze-frei ins neue starte. Groß geplant ist da bislang nichts – jede...

Ingo von Obskures.de berichtet über ein kommendes Setting von Vigilance Press für das kommende FateCore Regelwerk. Da kommen einige spielbereite Hintergründe auf die Fate-Spielerschaft zu. Danke an Ingo für die Neuigkeit

Der Beitrag Tianxia: Blood, Silk, and Jade – Kung Fu Fantasy von Vigilance Press erschien zuerst auf FateRpg.de.

Ein auf 30 Seiten eingedampftes voll zu FateCore kompatibles Regelwerk. Ein Regelwerk das Spielern und Neulingen in Fate gleichermaßen den Einstieg erleichtern soll. Ein Regelwerk das den beweisen will das man keine Seitenlangen Beschreibungen für das Regelleichtgewicht Fate braucht. Großartig ich bin dabei! Dieses Versprechen will Evil Hat mit Fate Accelerated einlösen wenn die statliche Summe von 215.000$ zusammen kommt. So ein Regelwerk würde ich fürchterlich gern haben, zuerst muss noch das nächste Stretchgoal im aktuellen Kickstarter von 195.000$ erreicht werden ( Aus dem Toolbox Softcover wird ein Hardcover ohne Aufpreis). Dennoch macht sich bei mir ein wenig Stirnrunzeln breit wie weit die Stretchgoals auseinander liegen und was man letztendlich dafür bekommt. 20.000$ für ein 30 Seiten light Regelwerk….

Dazu heißt es:

Today we’re proud to announce a new stretch goal (at $215,000) to produce a light-weight companion build of the Fate system: the Fate Accelerated Edition.

Why Accelerate Fate?

Fate Core is the best, clearest version of the Fate system we’ve ever put forth. And in it, we try to explain things as much as we can, to get into the „why“ when the page count allows for it. With Fate Core, we don’t just want to teach people how to use the system — we want to train the reader to „think like Fate“ by the end of her read-through.

All the same, that has produced a 320-ish page book, over 80,000 words. Which is great! But it’s also a lot of page count to tackle for folks who are looking to learn and start playing with the system as quickly as possible.

Fate is, at its heart, a simple system. So what happens if we aggressively strip Fate Core down, limiting the skill list to a small handful of broad approaches to problem-solving (e.g., Fast, Clever, Tough, Powerful, Sneaky)? What happens if we leave the „why“ material for Fate Core, and instead focus solely on describing the basic procedures of play?

That’s the idea behind creating the Fate Accelerated Edition (FAE). With FAE, we’re looking to create a complete, roughly 32-page version — a 90% reduction in size! — of Fate, with an emphasis on starting play in half an hour, with rules that are accessible to beginners and veterans of nearly any age. This will be a version of Fate you can start playing with your kids early on, use to power your Fate-inspired LARP, use as another approach for introducing your group to the Fate system, or use as a light engine for one-shots, and so on.

Whoever you are, Fate Accelerated will be an easy bridge to cross to get into the wider play of Fate. Better yet, FAE will be completely compatible with Fate Core, enabling you to bring in the advice and system support from Core into any Accelerated game as you see fit.

Not everyone will want to approach Fate from a Fate-Core-first angle. So why make them? Accelerate Fate, and bring it to a wider audience of gamers old and new.

What Happens If Fate Accelerated Gets Funded

We’ll create Fate Accelerated; we’ll make it available via the same licensing schemes as Fate Core; and we’ll produce a slim softcover edition available at the very least via print-on-demand technology, but likely also available into retail and distribution channels too if they’ll have it.

We’re still sorting out the pricing on this thing, but ideally this would be something in the $10-15 range. We’ll let you know as soon as we make that decision, and will try to make this something that folks can acquire through upgrades to this Kickstarter. (If you want to pre-increase your pledge in anticipation of this stretch goal funding, $15 is a good amount.)

Ideally, we’d get this shipping at the same time as Fate Core. If not, we’d prefer to group its shipping together with one of the later two books (the Toolkit or the Worlds book).

Like Fate Core, we want to make Fate Accelerated free/pay-what-you-like in PDF form, to everyone, everywhere, when it’s published — one of the missions for Fate Accelerated is to get new players into both Fate and the RPG community, and making it just as available as Fate Core is how we’ll achieve it.

But that’s not all.

The Follow-Up: Accelerating Do

If Fate Accelerated Edition gets funded with your backer support, another stretch goal waits beyond it at $235,000: the fusion of Fate Accelerated Edition and Daniel Solis’s wonderful, Avatar-meets-the-Little-Prince setting first realized in Do: Pilgrims of the Flying Temple.

We call this chocolate-and-peanut-butter concoction Do: Fate of the Flying Temple.

The game will follow the adventures of Pilgrims from the Flying Temple after the temple has drifted away from the center of the sky, possibly lost forever. During the young Pilgrims‘ travels they’ll encounter and help tiny worlds in trouble while searching for their lost home, gathering clues along the way and discovering what role they might play in its recovery.

They’ll also be carrying out their last mission, protecting and raising a powerful young dragon placed in their care. By watching their actions, the dragon will learn more about the world of Do and what its place is to be in it. With each action the Pilgrims take, their dragon will change… perhaps for the better, perhaps for the worse.

We think the world of Do is perfect for FAE; we’d love to bring this family-friendly, brightly colored, fanciful and frankly gorgeous setting to life in the Fate system, telling coming-of-age tales that feature plenty of daring soar-through-the-skies action and delicious story-driven complications as only Fate can deliver.

Help us fund this second goal, and we’ll produce a slim, high-production-value game perfect for introducing new players to Fate — and with the kind of eye-popping visuals and concepts that will delight old-guard gamers as well.

So what do you say? Are you ready to help us really step on the gas with Fate? Let’s join forces, folks, and accelerate!

Der Beitrag FATE gibt Gas erschien zuerst auf FateRpg.de.

Immer wieder mal taucht bei mir der Gedanke auf Fate ( meine Wahl wäre wohl Malmstum) in der Welt der Masters of the Universe zu spielen. Ich bin damit nicht allein. Im Blog Walking in Shadows entsteht derzeit Faternia eine Adaption für das kommende FateCore von EvilHat:

Der Beitrag Faternia erschien zuerst auf FateRpg.de.

Zur Zeit versuchen die Autoren hinter Ehdrigohr: The Roleplaying Game ihr Fantasy Setting via Kickstarter zu verwirklichen. Wer sich für ein düsteres intrigenhaftes Setting interessiert das aus einem Regelmix diverser Fate-Regelwerke (  Dresden Files Roleplaying Game, SSpirit of the Century und Strands of Fate) sowie einigen eigenen Anpassungen entstammt sollte sich auf der Kickstarter-Projektseite informieren.
Für $15 gibt es das PDF und für $35 das Buch. Buch & PDF gibt es dann für günstigeren $45.

via RoleplayersChronicle

Der Beitrag Ehdrigohr: The Roleplaying Game erschien zuerst auf FateRpg.de.

Mein Rechner liegt in der Arbeit aber ich bin zu hibbelig um bis morgen zu warten. Soeben wurde das nächste StretchGoal nach Shadow of the Century bekannt gegeben. EvilHat wollen nicht einfach nur Fatepunkte produzieren sondern kostengünstige Fatepunkte die mehr als einen Zweck haben. Daniel Solis hat sich mächtig für die bösen Hüte ins Zeug gelegt und richtig feiste Fatekarten erdacht. KBloggen vom Smartphone aus ist nicht das wahre daher ein Quote:

Via Kickstarter Update

One of the top requests we’ve had over the years has been for an „official“ version of fate point counters for folks to use in their games. We love this idea! But we’ve never hit on an implementation that seemed to make good sense to us as a product, whether it’s due to manufacturing hurdles, or our ability to produce enough fate point tokens at a low enough price point to make us happy, or other things.

Today, we’re announcing a stretch goal that points in a new direction that would make it much more possible: the Deck of Fate. This 100-card deck would sport a „fate point token“ on the back of every card, giving an entire play group an attactive, easily portable way to track their fate point supply at a very affordable price.

But fate points are only one side of the Deck of Fate.

On the other side of the cards — for 81 of them, at least — we’ll be showing something like what you see on the right, above: one of the 81 possible results when you throw down four fudge dice (4dF).

At its simplest, this means that you can shuffle this „sub-deck“ and deal out a random result equivalent to a 4dF without needing your dice on hand. So right in your pocket, in a handy tuck box, you’ll get both a 19-card fate point supply (the spares) and an 81-card substitute for your fudge dice.

But we’re planning to make the Deck of Fate more than just that. Here’s some of the extra value and „hooks“ we’ll be packing into our dice-cards:

On each card, you’ll get two short phrases that suggest different ways to interpret the fall of the dice. Is that +4 result coming from „incredible luck“, or executing your skill with „perfect form“?
Did you know there are three different patterns of dice that will get you a zero result? One pattern occurs 12 times, another occurs 6 times, and another occurs only once. We’ll be including icons, not shown in this early prototype image, which will indicate the rarity of each pattern. Can you figure out some additional game-hooks based on how rare a pattern is? We sure can.
By arranging the dice in a column, you’ll be able to determine which die of each card is the „first“ one (the outermost). We’ll reinforce this with a triangle or simple pointer in the final design. Games that use the Deck of Fate will be able to hook into this as well — imagine effects that occur only when the „first“ die shows a plus sign, and so on. (Something you could achieve with differently colored fudge dice for sure, but this is pretty elegant too.)
Card games! We’ll be noodling out a card game or two you can play with a Deck of Fate, and we’ll put the rules on the back of one of those spare fate point cards, and/or make the rules for such games downloadable from our website. Fred’s a big fan of trick-taking games, and is already puzzling out a „capture the stars“ card game for this…
We’re excited about the possibilities of the Deck of Fate, and hope you are too!

If we hit the stretch funding goal for the Deck, we’ll finish up the deck’s design and get it into production. It’s too early to say when we’d be able to put this out to the market, nor what the price would be, but as your reward for getting us to the goal, all backers will get the digital files to „print and play“ their own Deck of Fate if they want — or to use the graphics to create additional cards to stow in a Deck, adding a little customized flavor.

Are you ready to make the Deck of Fate happen? Well, shuffle up and deal, folks — we’re all in!

Der Beitrag FateCore Kickstarter Deck of Fate erschien zuerst auf FateRpg.de.